Wiki preview
Spoilers
This page includes details you may prefer to find in the game.
Show this page
Cooling crystalline arrest
| Mode | Fortress colonies that record the deep. |
|---|---|
| Cumulative exposure threshold | 180 weighted hours in the Crystal Lattice, at depths 19 to 23. |
| Exposure rule | Time in the Crystal Lattice accumulates even when working or resting. Sleeping counts 1.5 times as fast. Leaving stops the count. Returning continues from the saved total. Stages do not reverse. |
| Work pace | 50% of the otherwise applicable work pace before the separate deep-touched multiplier. The deep work pace modifier does not apply to hauling and does not directly slow walking. |
| Ordinary hunger | 50% of the ordinary trait-adjusted hunger increment. Other sources of hunger are separate. |
| Extra waking fatigue | 0.04 fatigue per calendar tick while awake. This is in addition to ordinary fatigue. |
| What persists | Both accumulated exposure and the reached stage stay after leaving the Crystal Lattice. Relief from dread does not remove this change. |
Help improve this page
Found a mistake or something missing? Send it to Tim for review.
