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Prey Boom
Prey animals are thriving here.
| Hidden regional conditions | Vegetation above 0.8 and predators below 0.3 |
|---|---|
| Immediate index changes | Prey index rises by 50%. The resulting indices are kept between 0 and 2. |
| Cooldown | 250 world turns since this event last fired in the region. A region with no previous record uses turn zero. |
| Check order | 2 of 6. Only the first eligible event fires for a region during that ecology update. |
| Reading the numbers | These are hidden regional indices, not counts of individual creatures. Conditions are checked after the ordinary ecology update. |
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