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Witherwisp

A cold light that can shoot from 5 tiles away. Its shots can leave you Sapped, halving passive Terroir healing and cutting ordinary melee lifesteal by 60%.

Reference
EncounterDungeon or boss encounter
Wetland Dungeon base8 health, 2 melee attack damage.
Wetland Dungeon awareness6 tile base detection range and 12 tile pursuit range. Can sense you through walls and darkness, but can lose direct contact even while you remain in range.
Wetland Dungeon movementCan move diagonally as well as north, south, east and west.
Wetland Dungeon retreatCan flee at or below 30% of its maximum health.
Wetland Dungeon ranged attack2 base damage at up to 5 tiles. It needs a clear shot. Your armour and other defences still apply.
Wetland Dungeon ranged afflictionAn unblocked hit can apply Sapped for 7 turns. Status resistance can prevent it.
Wetland Dungeon bloodlessLifesteal cannot heal you from this creature.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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