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Witherwisp
A cold light that can shoot from 5 tiles away. Its shots can leave you Sapped, halving passive Terroir healing and cutting ordinary melee lifesteal by 60%.
| Encounter | Dungeon or boss encounter |
|---|---|
| Wetland Dungeon base | 8 health, 2 melee attack damage. |
| Wetland Dungeon awareness | 6 tile base detection range and 12 tile pursuit range. Can sense you through walls and darkness, but can lose direct contact even while you remain in range. |
| Wetland Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Wetland Dungeon retreat | Can flee at or below 30% of its maximum health. |
| Wetland Dungeon ranged attack | 2 base damage at up to 5 tiles. It needs a clear shot. Your armour and other defences still apply. |
| Wetland Dungeon ranged affliction | An unblocked hit can apply Sapped for 7 turns. Status resistance can prevent it. |
| Wetland Dungeon bloodless | Lifesteal cannot heal you from this creature. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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