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Vein-Spitter
It spits a corrosive slurry of vein culture.
| Encounter | Dungeon or boss encounter |
|---|---|
| Rocky Dungeon base | 7 health, 3 melee attack damage. |
| Rocky Dungeon awareness | 5 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Rocky Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Rocky Dungeon retreat | Can flee at or below 30% of its maximum health. |
| Rocky Dungeon ranged attack | 3 base damage at up to 4 tiles. It needs a clear shot. Your armour and other defences still apply. |
| Rocky Dungeon ranged affliction | An unblocked hit can apply Corroded for 6 turns. Status resistance can prevent it. |
| Mountain Dungeon base | 7 health, 3 melee attack damage. |
| Mountain Dungeon awareness | 5 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Mountain Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Mountain Dungeon retreat | Can flee at or below 30% of its maximum health. |
| Mountain Dungeon ranged attack | 3 base damage at up to 4 tiles. It needs a clear shot. Your armour and other defences still apply. |
| Mountain Dungeon ranged affliction | An unblocked hit can apply Corroded for 6 turns. Status resistance can prevent it. |
Further reference details with spoilers
| Deepheart Arena Dungeon base | 7 health, 3 melee attack damage. |
|---|---|
| Deepheart Arena Dungeon awareness | 5 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Deepheart Arena Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Deepheart Arena Dungeon retreat | Can flee at or below 30% of its maximum health. |
| Deepheart Arena Dungeon ranged attack | 3 base damage at up to 4 tiles. It needs a clear shot. Your armour and other defences still apply. |
| Deepheart Arena Dungeon ranged affliction | An unblocked hit can apply Corroded for 6 turns. Status resistance can prevent it. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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