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Vein-Spitter

It spits a corrosive slurry of vein culture.

Reference
EncounterDungeon or boss encounter
Rocky Dungeon base7 health, 3 melee attack damage.
Rocky Dungeon awareness5 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Rocky Dungeon movementCan move diagonally as well as north, south, east and west.
Rocky Dungeon retreatCan flee at or below 30% of its maximum health.
Rocky Dungeon ranged attack3 base damage at up to 4 tiles. It needs a clear shot. Your armour and other defences still apply.
Rocky Dungeon ranged afflictionAn unblocked hit can apply Corroded for 6 turns. Status resistance can prevent it.
Mountain Dungeon base7 health, 3 melee attack damage.
Mountain Dungeon awareness5 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Mountain Dungeon movementCan move diagonally as well as north, south, east and west.
Mountain Dungeon retreatCan flee at or below 30% of its maximum health.
Mountain Dungeon ranged attack3 base damage at up to 4 tiles. It needs a clear shot. Your armour and other defences still apply.
Mountain Dungeon ranged afflictionAn unblocked hit can apply Corroded for 6 turns. Status resistance can prevent it.
Further reference details with spoilers
Further reference details
Deepheart Arena Dungeon base7 health, 3 melee attack damage.
Deepheart Arena Dungeon awareness5 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Deepheart Arena Dungeon movementCan move diagonally as well as north, south, east and west.
Deepheart Arena Dungeon retreatCan flee at or below 30% of its maximum health.
Deepheart Arena Dungeon ranged attack3 base damage at up to 4 tiles. It needs a clear shot. Your armour and other defences still apply.
Deepheart Arena Dungeon ranged afflictionAn unblocked hit can apply Corroded for 6 turns. Status resistance can prevent it.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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