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Tide Crawler
A pack creature of the wet stones. Brinehold fishers tell their children about it on purpose.
| Encounter | Overworld wildlife |
|---|---|
| Overworld Wildlife base | 9 health, 3 melee attack damage. |
| Overworld Wildlife awareness | 6 tile base detection range and 12 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact. |
| Overworld Wildlife movement | Can move diagonally and tries to approach from your side. |
| Overworld Wildlife retreat | Can flee at or below 10% of its maximum health. |
| Overworld Wildlife group arrivals | A normal overworld spawn has a 60% chance to attempt a group of 2 to 3, including the first creature. The protected area around the starting point and your home skips the group fill. Space, terrain and the local creature limit can leave fewer members. |
| Overworld Wildlife pack call | When it first hunts, it can alert creatures of the same type within 8 tiles, including diagonals. It shares its last known target position. Each creature only makes this call once. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
Encounter artwork with spoilers
These pictures show encounter colours, alternate coats and individual animation frames. The main image shows the family’s base art. A still frame is one moment in the game’s animation. Lighting and temporary effects can change a creature’s appearance.

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