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Tide Caller
A drowned Brinehold whey-sailor. The voice is not entirely hers.
| Encounter | Dungeon or boss encounter |
|---|---|
| Dungeon door behaviour | Can open shut dungeon doors. Companion, livestock and aquatic forms cannot. |
| Wetland Dungeon base | 9 health, 3 melee attack damage. |
| Wetland Dungeon awareness | 6 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Wetland Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Wetland Dungeon retreat | Can flee at or below 30% of its maximum health. |
| Wetland Dungeon ranged attack | 3 base damage at up to 5 tiles. It needs a clear shot. Your armour and other defences still apply. |
| Wetland Dungeon ranged affliction | An unblocked hit can apply Slowed for 6 turns. Status resistance can prevent it. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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