RoguefortTHE WIKI
Wiki preview

The Stone-Crowned

A late-stage vein-culture figure of unusual depth. Possibly contemporary with the Archlich.

Reference
EncounterDungeon or boss encounter
Further reference details with spoilers
Further reference details
Mountain Dungeon Boss base80 health, 9 melee attack damage, 4 armour.
Mountain Dungeon Boss awareness12 tile base detection range and 24 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Mountain Dungeon Boss movementCan move diagonally as well as north, south, east and west.
Mountain Dungeon Boss first encounterStarts asleep. Disturbing or attacking it can wake it.
Mountain Dungeon Boss spell damage takenCold: 125% of ordinary damage. Force: 75% of ordinary damage. Control: 50% of ordinary damage.
Mountain Dungeon Boss status immunityCurdled, Smoked, Fermented
Mountain Dungeon Boss spell shieldCan raise a 40 health shield when a surviving hit first takes it from above half health to half health or less. Force spells deal three times their usual damage to this shield. Other damaging spells can also wear it down. At danger tier 3 or above, physical attacks cannot damage the shield.
Mountain Dungeon Boss shield reinforcementsWhile the shield remains active, it can call reinforcements every 6 turns, up to 5 waves. Breaking the shield ends this phase. The available space can reduce how many arrive.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

Help improve this page

Found a mistake or something missing? Send it to Tim for review.