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The Salt-Sealed Captain

A Brinehold admiral entombed in a salt cell after a battle gone wrong, centuries ago. Recognisable. Not still alive in any sense the surface uses.

Reference
EncounterDungeon or boss encounter
Further reference details with spoilers
Further reference details
Desert Dungeon Boss base55 health, 7 melee attack damage.
Desert Dungeon Boss awareness10 tile base detection range and 20 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Desert Dungeon Boss movementCan move diagonally as well as north, south, east and west.
Desert Dungeon Boss first encounterStarts asleep. Disturbing or attacking it can wake it.
Desert Dungeon Boss spell damage takenHeat: 75% of ordinary damage. Cold: 125% of ordinary damage. Rot: 50% of ordinary damage.
Desert Dungeon Boss status immunityCurdled
Desert Dungeon Boss spell shieldCan raise a 30 health shield when a surviving hit first takes it from above half health to half health or less. Control spells deal three times their usual damage to this shield. Other damaging spells can also wear it down. At danger tier 3 or above, physical attacks cannot damage the shield.
Desert Dungeon Boss shield reinforcementsWhile the shield remains active, it can call reinforcements every 8 turns, up to 4 waves. Breaking the shield ends this phase. The available space can reduce how many arrive.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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