Wiki preview
The Salt-Sealed Captain
A Brinehold admiral entombed in a salt cell after a battle gone wrong, centuries ago. Recognisable. Not still alive in any sense the surface uses.
| Encounter | Dungeon or boss encounter |
|---|
Further reference details with spoilers
| Desert Dungeon Boss base | 55 health, 7 melee attack damage. |
|---|---|
| Desert Dungeon Boss awareness | 10 tile base detection range and 20 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Desert Dungeon Boss movement | Can move diagonally as well as north, south, east and west. |
| Desert Dungeon Boss first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Desert Dungeon Boss spell damage taken | Heat: 75% of ordinary damage. Cold: 125% of ordinary damage. Rot: 50% of ordinary damage. |
| Desert Dungeon Boss status immunity | Curdled |
| Desert Dungeon Boss spell shield | Can raise a 30 health shield when a surviving hit first takes it from above half health to half health or less. Control spells deal three times their usual damage to this shield. Other damaging spells can also wear it down. At danger tier 3 or above, physical attacks cannot damage the shield. |
| Desert Dungeon Boss shield reinforcements | While the shield remains active, it can call reinforcements every 8 turns, up to 4 waves. Breaking the shield ends this phase. The available space can reduce how many arrive. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
Help improve this page
Found a mistake or something missing? Send it to Tim for review.
