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The Pale Hull
A drowned crew, partially deep-touched, still on patrol. Brinehold sailors will not name it aloud.
| Encounter | Overworld wildlife |
|---|---|
| Overworld Wildlife base | 14 health, 5 melee attack damage. |
| Overworld Wildlife awareness | 8 tile base detection range and 16 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Overworld Wildlife movement | Can move diagonally as well as north, south, east and west. |
| Overworld Wildlife passage | Can pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it. |
| Overworld Wildlife water movement | Moves in shallow or deep water at sea. |
| Overworld Wildlife spell damage taken | Heat: 125% of ordinary damage. Rot: 25% of ordinary damage. |
| Overworld Wildlife status immunity | Curdled, Fermented |
| Overworld Wildlife bloodless | Lifesteal cannot heal you from this creature. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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