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The Frozen Captain
A militia officer of the pre-cellar tundra-edge. Still on watch.
| Encounter | Dungeon or boss encounter |
|---|---|
| Dungeon door behaviour | Can open shut dungeon doors. Companion, livestock and aquatic forms cannot. |
| Tundra Dungeon base | 16 health, 5 melee attack damage. |
| Tundra Dungeon awareness | 6 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Tundra Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Tundra Dungeon spell damage taken | Heat: 125% of ordinary damage. Cold: 25% of ordinary damage. |
| Tundra Dungeon status immunity | Frozen |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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