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The Frostlord
A figure transformed by the cold cultures. It attacks those who disturb its chamber.
| Encounter | Dungeon or boss encounter |
|---|
Further reference details with spoilers
| Tundra Dungeon Boss base | 65 health, 6 melee attack damage. |
|---|---|
| Tundra Dungeon Boss awareness | 10 tile base detection range and 20 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Tundra Dungeon Boss movement | Can move diagonally and build up a charge. |
| Tundra Dungeon Boss first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Tundra Dungeon Boss spell damage taken | Heat: 150% of ordinary damage. Cold: 25% of ordinary damage. |
| Tundra Dungeon Boss status immunity | Frozen |
| Tundra Dungeon Boss spell shield | Can raise a 35 health shield when a surviving hit first takes it from above half health to half health or less. Heat spells deal three times their usual damage to this shield. Other damaging spells can also wear it down. At danger tier 3 or above, physical attacks cannot damage the shield. |
| Tundra Dungeon Boss shield reinforcements | While the shield remains active, it can call reinforcements every 8 turns, up to 4 waves. Breaking the shield ends this phase. The available space can reduce how many arrive. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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