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The Frostlord

A figure transformed by the cold cultures. It attacks those who disturb its chamber.

Reference
EncounterDungeon or boss encounter
Further reference details with spoilers
Further reference details
Tundra Dungeon Boss base65 health, 6 melee attack damage.
Tundra Dungeon Boss awareness10 tile base detection range and 20 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Tundra Dungeon Boss movementCan move diagonally and build up a charge.
Tundra Dungeon Boss first encounterStarts asleep. Disturbing or attacking it can wake it.
Tundra Dungeon Boss spell damage takenHeat: 150% of ordinary damage. Cold: 25% of ordinary damage.
Tundra Dungeon Boss status immunityFrozen
Tundra Dungeon Boss spell shieldCan raise a 35 health shield when a surviving hit first takes it from above half health to half health or less. Heat spells deal three times their usual damage to this shield. Other damaging spells can also wear it down. At danger tier 3 or above, physical attacks cannot damage the shield.
Tundra Dungeon Boss shield reinforcementsWhile the shield remains active, it can call reinforcements every 8 turns, up to 4 waves. Breaking the shield ends this phase. The available space can reduce how many arrive.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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