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The Ember Wyvern
A much older, much larger wyvern of the volcanic frontier.
| Encounter | Dungeon or boss encounter |
|---|
Further reference details with spoilers
| Volcanic Dungeon Boss base | 60 health, 8 melee attack damage. |
|---|---|
| Volcanic Dungeon Boss awareness | 10 tile base detection range and 20 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Volcanic Dungeon Boss movement | Can move diagonally as well as north, south, east and west. |
| Volcanic Dungeon Boss first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Volcanic Dungeon Boss spell damage taken | Heat: 25% of ordinary damage. Cold: 150% of ordinary damage. |
| Volcanic Dungeon Boss status immunity | Melted |
| Volcanic Dungeon Boss spell shield | Can raise a 35 health shield when a surviving hit first takes it from above half health to half health or less. Cold spells deal three times their usual damage to this shield. Other damaging spells can also wear it down. At danger tier 3 or above, physical attacks cannot damage the shield. |
| Volcanic Dungeon Boss shield reinforcements | While the shield remains active, it can call reinforcements every 10 turns, up to 3 waves. Breaking the shield ends this phase. The available space can reduce how many arrive. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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