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The Ember Wyvern

A much older, much larger wyvern of the volcanic frontier.

Reference
EncounterDungeon or boss encounter
Further reference details with spoilers
Further reference details
Volcanic Dungeon Boss base60 health, 8 melee attack damage.
Volcanic Dungeon Boss awareness10 tile base detection range and 20 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Volcanic Dungeon Boss movementCan move diagonally as well as north, south, east and west.
Volcanic Dungeon Boss first encounterStarts asleep. Disturbing or attacking it can wake it.
Volcanic Dungeon Boss spell damage takenHeat: 25% of ordinary damage. Cold: 150% of ordinary damage.
Volcanic Dungeon Boss status immunityMelted
Volcanic Dungeon Boss spell shieldCan raise a 35 health shield when a surviving hit first takes it from above half health to half health or less. Cold spells deal three times their usual damage to this shield. Other damaging spells can also wear it down. At danger tier 3 or above, physical attacks cannot damage the shield.
Volcanic Dungeon Boss shield reinforcementsWhile the shield remains active, it can call reinforcements every 10 turns, up to 3 waves. Breaking the shield ends this phase. The available space can reduce how many arrive.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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