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Stilled Climber

A delver partly transformed by vein culture after venturing too deep.

Reference
EncounterDungeon or boss encounter
Dungeon door behaviourCan open shut dungeon doors. Companion, livestock and aquatic forms cannot.
Mountain Dungeon base22 health, 6 melee attack damage.
Mountain Dungeon awareness7 tile base detection range and 14 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Mountain Dungeon movementCan move diagonally as well as north, south, east and west.
Mountain Dungeon passageCan pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it.
Mountain Dungeon spell damage takenHeat: 125% of ordinary damage. Rot: 50% of ordinary damage. Arcane: 125% of ordinary damage.
Mountain Dungeon status immunityCurdled, Fermented
Mountain Dungeon bloodlessLifesteal cannot heal you from this creature.
Further reference details with spoilers
Further reference details
Undermaw Dungeon base22 health, 6 melee attack damage.
Undermaw Dungeon awareness7 tile base detection range and 14 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Undermaw Dungeon movementCan move diagonally as well as north, south, east and west.
Undermaw Dungeon passageCan pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it.
Undermaw Dungeon spell damage takenHeat: 125% of ordinary damage. Rot: 50% of ordinary damage. Arcane: 125% of ordinary damage.
Undermaw Dungeon status immunityCurdled, Fermented
Undermaw Dungeon bloodlessLifesteal cannot heal you from this creature.
Deepheart Arena Dungeon base22 health, 6 melee attack damage.
Deepheart Arena Dungeon awareness7 tile base detection range and 14 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Deepheart Arena Dungeon movementCan move diagonally as well as north, south, east and west.
Deepheart Arena Dungeon passageCan pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it.
Deepheart Arena Dungeon spell damage takenHeat: 125% of ordinary damage. Rot: 50% of ordinary damage. Arcane: 125% of ordinary damage.
Deepheart Arena Dungeon status immunityCurdled, Fermented
Deepheart Arena Dungeon bloodlessLifesteal cannot heal you from this creature.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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