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Stilled Climber
A delver partly transformed by vein culture after venturing too deep.
| Encounter | Dungeon or boss encounter |
|---|---|
| Dungeon door behaviour | Can open shut dungeon doors. Companion, livestock and aquatic forms cannot. |
| Mountain Dungeon base | 22 health, 6 melee attack damage. |
| Mountain Dungeon awareness | 7 tile base detection range and 14 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Mountain Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Mountain Dungeon passage | Can pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it. |
| Mountain Dungeon spell damage taken | Heat: 125% of ordinary damage. Rot: 50% of ordinary damage. Arcane: 125% of ordinary damage. |
| Mountain Dungeon status immunity | Curdled, Fermented |
| Mountain Dungeon bloodless | Lifesteal cannot heal you from this creature. |
Further reference details with spoilers
| Undermaw Dungeon base | 22 health, 6 melee attack damage. |
|---|---|
| Undermaw Dungeon awareness | 7 tile base detection range and 14 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Undermaw Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Undermaw Dungeon passage | Can pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it. |
| Undermaw Dungeon spell damage taken | Heat: 125% of ordinary damage. Rot: 50% of ordinary damage. Arcane: 125% of ordinary damage. |
| Undermaw Dungeon status immunity | Curdled, Fermented |
| Undermaw Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Deepheart Arena Dungeon base | 22 health, 6 melee attack damage. |
| Deepheart Arena Dungeon awareness | 7 tile base detection range and 14 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Deepheart Arena Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Deepheart Arena Dungeon passage | Can pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it. |
| Deepheart Arena Dungeon spell damage taken | Heat: 125% of ordinary damage. Rot: 50% of ordinary damage. Arcane: 125% of ordinary damage. |
| Deepheart Arena Dungeon status immunity | Curdled, Fermented |
| Deepheart Arena Dungeon bloodless | Lifesteal cannot heal you from this creature. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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