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Spore-Wisp
A small fungal flicker. Stings on a wind that is otherwise still.
| Encounter | Dungeon or boss encounter |
|---|---|
| Forest Dungeon base | 4 health, 2 melee attack damage. |
| Forest Dungeon awareness | 6 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Forest Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Forest Dungeon retreat | Can flee at or below 50% of its maximum health. |
| Forest Dungeon ranged attack | 2 base damage at up to 4 tiles. It needs a clear shot. Your armour and other defences still apply. |
| Jungle Dungeon base | 4 health, 2 melee attack damage. |
| Jungle Dungeon awareness | 6 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Jungle Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Jungle Dungeon retreat | Can flee at or below 50% of its maximum health. |
| Jungle Dungeon ranged attack | 2 base damage at up to 4 tiles. It needs a clear shot. Your armour and other defences still apply. |
| Forest Dungeon dodging | Has a 20% chance to dodge an ordinary melee attack. A ranged shot that passes its accuracy roll faces a separate 20% dodge roll. Spell hits use separate rules. |
| Forest Dungeon keeping distance | Tries to retreat when its target is within 3 tiles. It can only retreat four times in a row before it must stand or take another action. It avoids retreating from a clear firing position into one where it cannot shoot. A cornered shooter can strike at arm's length or fire from farther away. |
| Jungle Dungeon dodging | Has a 20% chance to dodge an ordinary melee attack. A ranged shot that passes its accuracy roll faces a separate 20% dodge roll. Spell hits use separate rules. |
| Jungle Dungeon keeping distance | Tries to retreat when its target is within 3 tiles. It can only retreat four times in a row before it must stand or take another action. It avoids retreating from a clear firing position into one where it cannot shoot. A cornered shooter can strike at arm's length or fire from farther away. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
Encounter artwork with spoilers
These pictures show encounter colours, alternate coats and individual animation frames. The main image shows the family’s base art. A still frame is one moment in the game’s animation. Lighting and temporary effects can change a creature’s appearance.

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