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Spore Launcher

It attacks by releasing clouds of spores.

Reference
EncounterDungeon or boss encounter
Forest Dungeon base8 health, 3 melee attack damage.
Forest Dungeon awareness6 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Forest Dungeon movementCan move diagonally as well as north, south, east and west.
Forest Dungeon retreatCan flee at or below 30% of its maximum health.
Forest Dungeon ranged attack3 base damage at up to 4 tiles. It needs a clear shot. Your armour and other defences still apply.
Forest Dungeon ranged afflictionAn unblocked hit can apply Poison for 8 turns. Status resistance can prevent it.
Forest Dungeon spell damage takenHeat: 150% of ordinary damage. Rot: 50% of ordinary damage.
Jungle Dungeon base8 health, 3 melee attack damage.
Jungle Dungeon awareness6 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Jungle Dungeon movementCan move diagonally as well as north, south, east and west.
Jungle Dungeon retreatCan flee at or below 30% of its maximum health.
Jungle Dungeon ranged attack3 base damage at up to 4 tiles. It needs a clear shot. Your armour and other defences still apply.
Jungle Dungeon ranged afflictionAn unblocked hit can apply Poison for 8 turns. Status resistance can prevent it.
Jungle Dungeon spell damage takenHeat: 150% of ordinary damage. Rot: 50% of ordinary damage.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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