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Spore Launcher
It attacks by releasing clouds of spores.
| Encounter | Dungeon or boss encounter |
|---|---|
| Forest Dungeon base | 8 health, 3 melee attack damage. |
| Forest Dungeon awareness | 6 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Forest Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Forest Dungeon retreat | Can flee at or below 30% of its maximum health. |
| Forest Dungeon ranged attack | 3 base damage at up to 4 tiles. It needs a clear shot. Your armour and other defences still apply. |
| Forest Dungeon ranged affliction | An unblocked hit can apply Poison for 8 turns. Status resistance can prevent it. |
| Forest Dungeon spell damage taken | Heat: 150% of ordinary damage. Rot: 50% of ordinary damage. |
| Jungle Dungeon base | 8 health, 3 melee attack damage. |
| Jungle Dungeon awareness | 6 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Jungle Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Jungle Dungeon retreat | Can flee at or below 30% of its maximum health. |
| Jungle Dungeon ranged attack | 3 base damage at up to 4 tiles. It needs a clear shot. Your armour and other defences still apply. |
| Jungle Dungeon ranged affliction | An unblocked hit can apply Poison for 8 turns. Status resistance can prevent it. |
| Jungle Dungeon spell damage taken | Heat: 150% of ordinary damage. Rot: 50% of ordinary damage. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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