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Soured Affineur
A Rind Cultist changed by prolonged exposure to deep cultures. It spreads sickness at range.
| Encounter | Dungeon or boss encounter |
|---|---|
| Dungeon door behaviour | Can open shut dungeon doors. Companion, livestock and aquatic forms cannot. |
| Plains Dungeon base | 8 health, 2 melee attack damage. |
| Plains Dungeon awareness | 6 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Plains Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Plains Dungeon retreat | Can flee at or below 25% of its maximum health. |
| Plains Dungeon ranged attack | 2 base damage at up to 5 tiles. It needs a clear shot. Your armour and other defences still apply. |
| Plains Dungeon ranged affliction | An unblocked hit can apply Sickness for 10 turns. Status resistance can prevent it. |
Further reference details with spoilers
| Undermaw Dungeon base | 8 health, 2 melee attack damage. |
|---|---|
| Undermaw Dungeon awareness | 6 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Undermaw Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Undermaw Dungeon retreat | Can flee at or below 25% of its maximum health. |
| Undermaw Dungeon ranged attack | 2 base damage at up to 5 tiles. It needs a clear shot. Your armour and other defences still apply. |
| Undermaw Dungeon ranged affliction | An unblocked hit can apply Sickness for 10 turns. Status resistance can prevent it. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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