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Soured Affineur

A Rind Cultist changed by prolonged exposure to deep cultures. It spreads sickness at range.

Reference
EncounterDungeon or boss encounter
Dungeon door behaviourCan open shut dungeon doors. Companion, livestock and aquatic forms cannot.
Plains Dungeon base8 health, 2 melee attack damage.
Plains Dungeon awareness6 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Plains Dungeon movementCan move diagonally as well as north, south, east and west.
Plains Dungeon retreatCan flee at or below 25% of its maximum health.
Plains Dungeon ranged attack2 base damage at up to 5 tiles. It needs a clear shot. Your armour and other defences still apply.
Plains Dungeon ranged afflictionAn unblocked hit can apply Sickness for 10 turns. Status resistance can prevent it.
Further reference details with spoilers
Further reference details
Undermaw Dungeon base8 health, 2 melee attack damage.
Undermaw Dungeon awareness6 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Undermaw Dungeon movementCan move diagonally as well as north, south, east and west.
Undermaw Dungeon retreatCan flee at or below 25% of its maximum health.
Undermaw Dungeon ranged attack2 base damage at up to 5 tiles. It needs a clear shot. Your armour and other defences still apply.
Undermaw Dungeon ranged afflictionAn unblocked hit can apply Sickness for 10 turns. Status resistance can prevent it.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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