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Rind Conjurer
A defector who learned to throw the souring at range. Stand still and it finds you.
| Encounter | Dungeon or boss encounter |
|---|---|
| Dungeon door behaviour | Can open shut dungeon doors. Companion, livestock and aquatic forms cannot. |
| Forest Dungeon base | 10 health, 2 melee attack damage. |
| Forest Dungeon awareness | 7 tile base detection range and 14 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Forest Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Forest Dungeon retreat | Can flee at or below 20% of its maximum health. |
| Forest Dungeon marked blast | Marks your position from up to 6 tiles away. The blast follows a 2 action wind-up and hits a square 3 tiles across for 6 base damage. Move out of the marked area before it lands. |
| Forest Dungeon lingering blast | Leaves a damaging cloud for 3 turns. Each occupied cloud tile deals 3 base damage when its hazard is checked and reapplies Sapped for 5 turns. Step out to escape it. |
| Plains Dungeon base | 10 health, 2 melee attack damage. |
| Plains Dungeon awareness | 7 tile base detection range and 14 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Plains Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Plains Dungeon retreat | Can flee at or below 20% of its maximum health. |
| Plains Dungeon marked blast | Marks your position from up to 6 tiles away. The blast follows a 2 action wind-up and hits a square 3 tiles across for 6 base damage. Move out of the marked area before it lands. |
| Plains Dungeon lingering blast | Leaves a damaging cloud for 3 turns. Each occupied cloud tile deals 3 base damage when its hazard is checked and reapplies Sapped for 5 turns. Step out to escape it. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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