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Ravenkin Scout

Light, quick, listening. Long generations of raiding tradition.

Reference
EncounterRaid
Current homestead raid availabilityThe regular Adventure war-drum wave uses this creature at explored reach 80 to 189. It aims to place 1 creature at reach 80 to 159, or 2 at reach 160 to 189. Open-ground placement can produce fewer. The approach is from the north.
Raider starting attributes5 base health, 2 base melee damage and speed 2. The actual raid factory scales health and melee damage using its distance from home at placement and the local danger tier. These are starting attributes, rather than a promise of final health or damage.
Structure damage1 health per successful swing after the early structure protection ends. This is separate from its ordinary melee damage. Before 22000 elapsed turns, raider swings deal no structure damage except against a Beacon. Settlement-owned structures are protected.
Raider combatFights with ordinary melee attacks. While heading for structures, it can strike an adjacent player or begin chasing a player within 3 tiles, including diagonals. A nearby Beacon takes priority over this player targeting while the raider is willing to fight.
Retreat thresholdTries to flee when its health reaches 40% of maximum or less. The retreat check comes before Beacon attraction and player attacks.
Encounter artwork with spoilers

These pictures show encounter colours, alternate coats and individual animation frames. The main image shows the family’s base art. A still frame is one moment in the game’s animation. Lighting and temporary effects can change a creature’s appearance.

Alternate coat 1

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