RoguefortTHE WIKI
Wiki preview

Ravenkin Raider

Hardened by frontier work. Loyal to the clan, not the Compact.

Reference
EncounterRaid
Current homestead raid availabilityThe regular Adventure war-drum wave uses this creature at explored reach 190 to 219. It aims to place 3 creatures. Open-ground placement can produce fewer. The approach is from the north.
Raider starting attributes8 base health, 3 base melee damage and speed 1. The actual raid factory scales health and melee damage using its distance from home at placement and the local danger tier. These are starting attributes, rather than a promise of final health or damage.
Structure damage2 health per successful swing after the early structure protection ends. This is separate from its ordinary melee damage. Before 22000 elapsed turns, raider swings deal no structure damage except against a Beacon. Settlement-owned structures are protected.
Raider combatFights with ordinary melee attacks. While heading for structures, it can strike an adjacent player or begin chasing a player within 3 tiles, including diagonals. A nearby Beacon takes priority over this player targeting while the raider is willing to fight.
Retreat thresholdTries to flee when its health reaches 20% of maximum or less. The retreat check comes before Beacon attraction and player attacks.
Raider callCan alert raiders of the same type within 6 tiles, including diagonals. It only makes this call once. An immediate opportunistic attack on an adjacent player returns before this call.
Encounter artwork with spoilers

These pictures show encounter colours, alternate coats and individual animation frames. The main image shows the family’s base art. A still frame is one moment in the game’s animation. Lighting and temporary effects can change a creature’s appearance.

Alternate coat 1
Alternate coat 2

Help improve this page

Found a mistake or something missing? Send it to Tim for review.