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Pale Stalker
A deep-cave hunter that flickers in and out of sight.
| Encounter | Dungeon or boss encounter |
|---|
Further reference details with spoilers
| Undermaw Band Miniboss base | 28 health, 7 melee attack damage. |
|---|---|
| Undermaw Band Miniboss awareness | 5 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Undermaw Band Miniboss movement | Can move diagonally as well as north, south, east and west. |
| Undermaw Band Miniboss passage | Can pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it. |
| Undermaw Band Miniboss blink escape | Can blink away when its target comes within 2 tiles, with a reach of up to 7 tiles. Blink cooldown: 3 creature actions. It needs an open landing tile and can fail. Smoked prevents this escape while the creature is blinded. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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