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Lattice-Spider
A spider altered by vein culture. It flickers in and out of sight.
| Encounter | Dungeon or boss encounter |
|---|---|
| Rocky Dungeon base | 10 health, 4 melee attack damage. |
| Rocky Dungeon awareness | 5 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Rocky Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Rocky Dungeon retreat | Can flee at or below 20% of its maximum health. |
| Rocky Dungeon passage | Can pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it. |
| Rocky Dungeon spell damage taken | Force: 125% of ordinary damage. |
| Rocky Dungeon blink escape | Can blink away when its target comes within 2 tiles, with a reach of up to 5 tiles. Blink cooldown: 3 creature actions. It needs an open landing tile and can fail. Smoked prevents this escape while the creature is blinded. |
Further reference details with spoilers
| Undermaw Dungeon base | 10 health, 4 melee attack damage. |
|---|---|
| Undermaw Dungeon awareness | 5 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Undermaw Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Undermaw Dungeon retreat | Can flee at or below 20% of its maximum health. |
| Undermaw Dungeon passage | Can pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it. |
| Undermaw Dungeon spell damage taken | Force: 125% of ordinary damage. |
| Undermaw Dungeon blink escape | Can blink away when its target comes within 2 tiles, with a reach of up to 5 tiles. Blink cooldown: 3 creature actions. It needs an open landing tile and can fail. Smoked prevents this escape while the creature is blinded. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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