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Lattice-Spider

A spider altered by vein culture. It flickers in and out of sight.

Reference
EncounterDungeon or boss encounter
Rocky Dungeon base10 health, 4 melee attack damage.
Rocky Dungeon awareness5 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Rocky Dungeon movementCan move diagonally as well as north, south, east and west.
Rocky Dungeon retreatCan flee at or below 20% of its maximum health.
Rocky Dungeon passageCan pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it.
Rocky Dungeon spell damage takenForce: 125% of ordinary damage.
Rocky Dungeon blink escapeCan blink away when its target comes within 2 tiles, with a reach of up to 5 tiles. Blink cooldown: 3 creature actions. It needs an open landing tile and can fail. Smoked prevents this escape while the creature is blinded.
Further reference details with spoilers
Further reference details
Undermaw Dungeon base10 health, 4 melee attack damage.
Undermaw Dungeon awareness5 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Undermaw Dungeon movementCan move diagonally as well as north, south, east and west.
Undermaw Dungeon retreatCan flee at or below 20% of its maximum health.
Undermaw Dungeon passageCan pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it.
Undermaw Dungeon spell damage takenForce: 125% of ordinary damage.
Undermaw Dungeon blink escapeCan blink away when its target comes within 2 tiles, with a reach of up to 5 tiles. Blink cooldown: 3 creature actions. It needs an open landing tile and can fail. Smoked prevents this escape while the creature is blinded.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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