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Hammerhead

A dangerous shark that may hunt in groups.

Reference
EncounterOverworld wildlife
Overworld Wildlife base20 health, 6 melee attack damage.
Overworld Wildlife awareness7 tile base detection range and 14 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact.
Overworld Wildlife movementCan move diagonally and tries to approach from your side.
Overworld Wildlife retreatCan flee at or below 10% of its maximum health.
Overworld Wildlife water movementMoves in shallow or deep water at sea.
Overworld Wildlife group arrivalsA normal overworld spawn has a 60% chance to attempt a group of 2 to 3, including the first creature. The protected area around the starting point and your home skips the group fill. Space, terrain and the local creature limit can leave fewer members.
Overworld Wildlife pack callWhen it first hunts, it can alert creatures of the same type within 10 tiles, including diagonals. It shares its last known target position. Each creature only makes this call once.
Overworld Wildlife large hull awarenessIn single-player, sailing a Galleon or a higher-tier boat reduces this creature's normal detection range for you to zero. It also cancels the creature's initial approach. This large-hull rule does not apply to a co-op party.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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