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Hammerhead
A dangerous shark that may hunt in groups.
| Encounter | Overworld wildlife |
|---|---|
| Overworld Wildlife base | 20 health, 6 melee attack damage. |
| Overworld Wildlife awareness | 7 tile base detection range and 14 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact. |
| Overworld Wildlife movement | Can move diagonally and tries to approach from your side. |
| Overworld Wildlife retreat | Can flee at or below 10% of its maximum health. |
| Overworld Wildlife water movement | Moves in shallow or deep water at sea. |
| Overworld Wildlife group arrivals | A normal overworld spawn has a 60% chance to attempt a group of 2 to 3, including the first creature. The protected area around the starting point and your home skips the group fill. Space, terrain and the local creature limit can leave fewer members. |
| Overworld Wildlife pack call | When it first hunts, it can alert creatures of the same type within 10 tiles, including diagonals. It shares its last known target position. Each creature only makes this call once. |
| Overworld Wildlife large hull awareness | In single-player, sailing a Galleon or a higher-tier boat reduces this creature's normal detection range for you to zero. It also cancels the creature's initial approach. This large-hull rule does not apply to a co-op party. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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