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Glade Warden
An old guardian of the sunlit floors. It can recover up to 2 health when it acts, stopping at full health. Healing penalties can reduce or prevent this recovery.
| Encounter | Dungeon or boss encounter |
|---|
Further reference details with spoilers
| Deepheart Band Miniboss base | 26 health, 5 melee attack damage, 1 armour. |
|---|---|
| Deepheart Band Miniboss awareness | 5 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Deepheart Band Miniboss movement | Can move diagonally as well as north, south, east and west. |
| Deepheart Band Miniboss regeneration | Can recover up to 2 health when it acts, stopping at full health. Healing penalties can reduce or prevent this recovery. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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