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Fungal Sporeling

Small fruiting bodies of something larger underneath.

Reference
EncounterDungeon or boss encounter
Forest Dungeon base3 health, 1 melee attack damage.
Forest Dungeon awareness4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Forest Dungeon movementCan move diagonally as well as north, south, east and west.
Forest Dungeon spell damage takenHeat: 150% of ordinary damage. Rot: 50% of ordinary damage.
Jungle Dungeon base3 health, 1 melee attack damage.
Jungle Dungeon awareness4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Jungle Dungeon movementCan move diagonally as well as north, south, east and west.
Jungle Dungeon spell damage takenHeat: 150% of ordinary damage. Rot: 50% of ordinary damage.
Forest Dungeon swarm arrivalsIts ordinary dungeon group draw aims for 4 to 6 creatures, including the first one. Extra members need clear nearby floor, so a cramped room can produce fewer. Dungeon encounters built from a separate room composition use their own group rules.
Jungle Dungeon swarm arrivalsIts ordinary dungeon group draw aims for 4 to 6 creatures, including the first one. Extra members need clear nearby floor, so a cramped room can produce fewer. Dungeon encounters built from a separate room composition use their own group rules.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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