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Fungal Sporeling
Small fruiting bodies of something larger underneath.
| Encounter | Dungeon or boss encounter |
|---|---|
| Forest Dungeon base | 3 health, 1 melee attack damage. |
| Forest Dungeon awareness | 4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Forest Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Forest Dungeon spell damage taken | Heat: 150% of ordinary damage. Rot: 50% of ordinary damage. |
| Jungle Dungeon base | 3 health, 1 melee attack damage. |
| Jungle Dungeon awareness | 4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Jungle Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Jungle Dungeon spell damage taken | Heat: 150% of ordinary damage. Rot: 50% of ordinary damage. |
| Forest Dungeon swarm arrivals | Its ordinary dungeon group draw aims for 4 to 6 creatures, including the first one. Extra members need clear nearby floor, so a cramped room can produce fewer. Dungeon encounters built from a separate room composition use their own group rules. |
| Jungle Dungeon swarm arrivals | Its ordinary dungeon group draw aims for 4 to 6 creatures, including the first one. Extra members need clear nearby floor, so a cramped room can produce fewer. Dungeon encounters built from a separate room composition use their own group rules. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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