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Frost-Shard Figure
A person partly transformed into living ice. The shards grow from its body.
| Encounter | Dungeon or boss encounter |
|---|---|
| Tundra Dungeon base | 10 health, 2 melee attack damage. |
| Tundra Dungeon awareness | 7 tile base detection range and 14 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Tundra Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Tundra Dungeon retreat | Can flee at or below 30% of its maximum health. |
| Tundra Dungeon ranged attack | 4 base damage at up to 5 tiles. It needs a clear shot. Your armour and other defences still apply. |
| Tundra Dungeon ranged affliction | An unblocked hit can apply Slowed for 4 turns. Status resistance can prevent it. |
| Tundra Dungeon spell damage taken | Heat: 150% of ordinary damage. Cold: 25% of ordinary damage. |
| Tundra Dungeon status immunity | Frozen |
| Tundra Dungeon bloodless | Lifesteal cannot heal you from this creature. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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