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Frost-Shard Figure

A person partly transformed into living ice. The shards grow from its body.

Reference
EncounterDungeon or boss encounter
Tundra Dungeon base10 health, 2 melee attack damage.
Tundra Dungeon awareness7 tile base detection range and 14 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Tundra Dungeon movementCan move diagonally as well as north, south, east and west.
Tundra Dungeon retreatCan flee at or below 30% of its maximum health.
Tundra Dungeon ranged attack4 base damage at up to 5 tiles. It needs a clear shot. Your armour and other defences still apply.
Tundra Dungeon ranged afflictionAn unblocked hit can apply Slowed for 4 turns. Status resistance can prevent it.
Tundra Dungeon spell damage takenHeat: 150% of ordinary damage. Cold: 25% of ordinary damage.
Tundra Dungeon status immunityFrozen
Tundra Dungeon bloodlessLifesteal cannot heal you from this creature.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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