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Frost-Listener
A retired Blue Guild listener who went too far north. The cold preserved her work.
| Encounter | Dungeon or boss encounter |
|---|---|
| Dungeon door behaviour | Can open shut dungeon doors. Companion, livestock and aquatic forms cannot. |
| Tundra Dungeon base | 9 health, 3 melee attack damage. |
| Tundra Dungeon awareness | 7 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Tundra Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Tundra Dungeon ranged attack | 3 base damage at up to 5 tiles. It needs a clear shot. Your armour and other defences still apply. |
| Tundra Dungeon keeping distance | Tries to retreat when its target is within 1 tiles, and also when closer than its preferred 4 tile firing distance. It can only retreat four times in a row before it must stand or take another action. It avoids retreating from a clear firing position into one where it cannot shoot. A cornered shooter can strike at arm's length or fire from farther away. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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