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Ember-Ooze
A pocket of the Souring that took heat instead of cold. Burns where it goes.
| Encounter | Dungeon or boss encounter |
|---|---|
| Volcanic Dungeon base | 10 health, 3 melee attack damage. |
| Volcanic Dungeon awareness | 4 tile base detection range and 8 tile pursuit range. Tracks heat in darkness but still needs a clear line of sight. Standing in water breaks direct contact. |
| Volcanic Dungeon movement | Moves north, south, east and west. It cannot take a diagonal step. |
| Volcanic Dungeon spell damage taken | Heat: 25% of ordinary damage. Cold: 150% of ordinary damage. |
| Volcanic Dungeon status immunity | Melted |
Further reference details with spoilers
| Dragon Lair Dungeon base | 10 health, 3 melee attack damage. |
|---|---|
| Dragon Lair Dungeon awareness | 4 tile base detection range and 8 tile pursuit range. Tracks heat in darkness but still needs a clear line of sight. Standing in water breaks direct contact. |
| Dragon Lair Dungeon movement | Moves north, south, east and west. It cannot take a diagonal step. |
| Dragon Lair Dungeon spell damage taken | Heat: 25% of ordinary damage. Cold: 150% of ordinary damage. |
| Dragon Lair Dungeon status immunity | Melted |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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