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Ember-Ooze

A pocket of the Souring that took heat instead of cold. Burns where it goes.

Reference
EncounterDungeon or boss encounter
Volcanic Dungeon base10 health, 3 melee attack damage.
Volcanic Dungeon awareness4 tile base detection range and 8 tile pursuit range. Tracks heat in darkness but still needs a clear line of sight. Standing in water breaks direct contact.
Volcanic Dungeon movementMoves north, south, east and west. It cannot take a diagonal step.
Volcanic Dungeon spell damage takenHeat: 25% of ordinary damage. Cold: 150% of ordinary damage.
Volcanic Dungeon status immunityMelted
Further reference details with spoilers
Further reference details
Dragon Lair Dungeon base10 health, 3 melee attack damage.
Dragon Lair Dungeon awareness4 tile base detection range and 8 tile pursuit range. Tracks heat in darkness but still needs a clear line of sight. Standing in water breaks direct contact.
Dragon Lair Dungeon movementMoves north, south, east and west. It cannot take a diagonal step.
Dragon Lair Dungeon spell damage takenHeat: 25% of ordinary damage. Cold: 150% of ordinary damage.
Dragon Lair Dungeon status immunityMelted

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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