RoguefortTHE WIKI
Wiki preview

Drake Hatchling

Small, quick, already practising the family work.

Reference
EncounterDungeon or boss encounter
Volcanic Dungeon base8 health, 3 melee attack damage.
Volcanic Dungeon awareness6 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Volcanic Dungeon movementCan move diagonally as well as north, south, east and west.
Volcanic Dungeon retreatCan flee at or below 30% of its maximum health.
Volcanic Dungeon ranged attack3 base damage at up to 4 tiles. It needs a clear shot. Your armour and other defences still apply.
Volcanic Dungeon firing positionUsually waits for a melee ally within 3 tiles and closer to its target than it is. When cornered at close range it can still shoot without that cover.
Mountain Dungeon base8 health, 3 melee attack damage.
Mountain Dungeon awareness6 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Mountain Dungeon movementCan move diagonally as well as north, south, east and west.
Mountain Dungeon retreatCan flee at or below 30% of its maximum health.
Mountain Dungeon ranged attack3 base damage at up to 4 tiles. It needs a clear shot. Your armour and other defences still apply.
Mountain Dungeon firing positionUsually waits for a melee ally within 3 tiles and closer to its target than it is. When cornered at close range it can still shoot without that cover.
Further reference details with spoilers
Further reference details
Dragon Lair Dungeon base8 health, 3 melee attack damage.
Dragon Lair Dungeon awareness6 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Dragon Lair Dungeon movementCan move diagonally as well as north, south, east and west.
Dragon Lair Dungeon retreatCan flee at or below 30% of its maximum health.
Dragon Lair Dungeon ranged attack3 base damage at up to 4 tiles. It needs a clear shot. Your armour and other defences still apply.
Dragon Lair Dungeon firing positionUsually waits for a melee ally within 3 tiles and closer to its target than it is. When cornered at close range it can still shoot without that cover.
Deepheart Arena Dungeon base8 health, 3 melee attack damage.
Deepheart Arena Dungeon awareness6 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Deepheart Arena Dungeon movementCan move diagonally as well as north, south, east and west.
Deepheart Arena Dungeon retreatCan flee at or below 30% of its maximum health.
Deepheart Arena Dungeon ranged attack3 base damage at up to 4 tiles. It needs a clear shot. Your armour and other defences still apply.
Deepheart Arena Dungeon firing positionUsually waits for a melee ally within 3 tiles and closer to its target than it is. When cornered at close range it can still shoot without that cover.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

Encounter artwork with spoilers

These pictures show encounter colours, alternate coats and individual animation frames. The main image shows the family’s base art. A still frame is one moment in the game’s animation. Lighting and temporary effects can change a creature’s appearance.

Blink still 1

Help improve this page

Found a mistake or something missing? Send it to Tim for review.