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Deep Wyrm

An old wyrm with stone-coloured scales, found in deep caves.

Reference
EncounterDungeon or boss encounter
Further reference details with spoilers
Further reference details
Rocky Dungeon Boss base55 health, 7 melee attack damage.
Rocky Dungeon Boss awareness10 tile base detection range and 20 tile pursuit range. Tracks movement through walls and darkness. Standing still breaks direct contact.
Rocky Dungeon Boss movementCan move diagonally and burrow towards a position ahead of its target.
Rocky Dungeon Boss first encounterStarts asleep. Disturbing or attacking it can wake it.
Rocky Dungeon Boss spell damage takenCold: 125% of ordinary damage. Force: 75% of ordinary damage.
Rocky Dungeon Boss spell shieldCan raise a 30 health shield when a surviving hit first takes it from above half health to half health or less. Force spells deal three times their usual damage to this shield. Other damaging spells can also wear it down. At danger tier 3 or above, physical attacks cannot damage the shield.
Rocky Dungeon Boss shield reinforcementsWhile the shield remains active, it can call reinforcements every 10 turns, up to 3 waves. Breaking the shield ends this phase. The available space can reduce how many arrive.
Mineral Dungeon Boss base55 health, 7 melee attack damage.
Mineral Dungeon Boss awareness10 tile base detection range and 20 tile pursuit range. Tracks movement through walls and darkness. Standing still breaks direct contact.
Mineral Dungeon Boss movementCan move diagonally and burrow towards a position ahead of its target.
Mineral Dungeon Boss first encounterStarts asleep. Disturbing or attacking it can wake it.
Mineral Dungeon Boss spell damage takenCold: 125% of ordinary damage. Force: 75% of ordinary damage.
Mineral Dungeon Boss spell shieldCan raise a 30 health shield when a surviving hit first takes it from above half health to half health or less. Force spells deal three times their usual damage to this shield. Other damaging spells can also wear it down. At danger tier 3 or above, physical attacks cannot damage the shield.
Mineral Dungeon Boss shield reinforcementsWhile the shield remains active, it can call reinforcements every 10 turns, up to 3 waves. Breaking the shield ends this phase. The available space can reduce how many arrive.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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