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Deep-Touched Echo
A partly transformed body through which the deep cultures are briefly visible.
| Encounter | Dungeon or boss encounter |
|---|---|
| Plains Dungeon base | 8 health, 4 melee attack damage. |
| Plains Dungeon awareness | 7 tile base detection range and 14 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Plains Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Plains Dungeon retreat | Can flee at or below 20% of its maximum health. |
| Plains Dungeon passage | Can pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it. |
| Plains Dungeon spell damage taken | Rot: 50% of ordinary damage. Control: 75% of ordinary damage. |
| Plains Dungeon status immunity | Curdled, Fermented |
| Plains Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Desert Dungeon base | 8 health, 4 melee attack damage. |
| Desert Dungeon awareness | 7 tile base detection range and 14 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Desert Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Desert Dungeon retreat | Can flee at or below 20% of its maximum health. |
| Desert Dungeon passage | Can pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it. |
| Desert Dungeon spell damage taken | Rot: 50% of ordinary damage. Control: 75% of ordinary damage. |
| Desert Dungeon status immunity | Curdled, Fermented |
| Desert Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Plains Dungeon blink escape | Can blink away when its target comes within 2 tiles, with a reach of up to 6 tiles. Blink cooldown: 4 creature actions. It needs an open landing tile and can fail. Smoked prevents this escape while the creature is blinded. |
| Desert Dungeon blink escape | Can blink away when its target comes within 2 tiles, with a reach of up to 6 tiles. Blink cooldown: 4 creature actions. It needs an open landing tile and can fail. Smoked prevents this escape while the creature is blinded. |
Further reference details with spoilers
| Undermaw Dungeon base | 8 health, 4 melee attack damage. |
|---|---|
| Undermaw Dungeon awareness | 7 tile base detection range and 14 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Undermaw Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Undermaw Dungeon retreat | Can flee at or below 20% of its maximum health. |
| Undermaw Dungeon passage | Can pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it. |
| Undermaw Dungeon spell damage taken | Rot: 50% of ordinary damage. Control: 75% of ordinary damage. |
| Undermaw Dungeon status immunity | Curdled, Fermented |
| Undermaw Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Undermaw Dungeon blink escape | Can blink away when its target comes within 2 tiles, with a reach of up to 6 tiles. Blink cooldown: 4 creature actions. It needs an open landing tile and can fail. Smoked prevents this escape while the creature is blinded. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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