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Deep-Touched Echo

A partly transformed body through which the deep cultures are briefly visible.

Reference
EncounterDungeon or boss encounter
Plains Dungeon base8 health, 4 melee attack damage.
Plains Dungeon awareness7 tile base detection range and 14 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Plains Dungeon movementCan move diagonally as well as north, south, east and west.
Plains Dungeon retreatCan flee at or below 20% of its maximum health.
Plains Dungeon passageCan pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it.
Plains Dungeon spell damage takenRot: 50% of ordinary damage. Control: 75% of ordinary damage.
Plains Dungeon status immunityCurdled, Fermented
Plains Dungeon bloodlessLifesteal cannot heal you from this creature.
Desert Dungeon base8 health, 4 melee attack damage.
Desert Dungeon awareness7 tile base detection range and 14 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Desert Dungeon movementCan move diagonally as well as north, south, east and west.
Desert Dungeon retreatCan flee at or below 20% of its maximum health.
Desert Dungeon passageCan pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it.
Desert Dungeon spell damage takenRot: 50% of ordinary damage. Control: 75% of ordinary damage.
Desert Dungeon status immunityCurdled, Fermented
Desert Dungeon bloodlessLifesteal cannot heal you from this creature.
Plains Dungeon blink escapeCan blink away when its target comes within 2 tiles, with a reach of up to 6 tiles. Blink cooldown: 4 creature actions. It needs an open landing tile and can fail. Smoked prevents this escape while the creature is blinded.
Desert Dungeon blink escapeCan blink away when its target comes within 2 tiles, with a reach of up to 6 tiles. Blink cooldown: 4 creature actions. It needs an open landing tile and can fail. Smoked prevents this escape while the creature is blinded.
Further reference details with spoilers
Further reference details
Undermaw Dungeon base8 health, 4 melee attack damage.
Undermaw Dungeon awareness7 tile base detection range and 14 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Undermaw Dungeon movementCan move diagonally as well as north, south, east and west.
Undermaw Dungeon retreatCan flee at or below 20% of its maximum health.
Undermaw Dungeon passageCan pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it.
Undermaw Dungeon spell damage takenRot: 50% of ordinary damage. Control: 75% of ordinary damage.
Undermaw Dungeon status immunityCurdled, Fermented
Undermaw Dungeon bloodlessLifesteal cannot heal you from this creature.
Undermaw Dungeon blink escapeCan blink away when its target comes within 2 tiles, with a reach of up to 6 tiles. Blink cooldown: 4 creature actions. It needs an open landing tile and can fail. Smoked prevents this escape while the creature is blinded.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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