Wiki preview
Cinder-Wisp
Sparks that learned to circle. Small, hot, and quick.
| Encounter | Dungeon or boss encounter |
|---|---|
| Volcanic Dungeon base | 6 health, 4 melee attack damage. |
| Volcanic Dungeon awareness | 6 tile base detection range and 12 tile pursuit range. Tracks heat in darkness but still needs a clear line of sight. Standing in water breaks direct contact. |
| Volcanic Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Volcanic Dungeon retreat | Can flee at or below 30% of its maximum health. |
| Volcanic Dungeon spell damage taken | Heat: 50% of ordinary damage. Cold: 150% of ordinary damage. |
| Volcanic Dungeon status immunity | Melted |
Further reference details with spoilers
| Dragon Lair Dungeon base | 6 health, 4 melee attack damage. |
|---|---|
| Dragon Lair Dungeon awareness | 6 tile base detection range and 12 tile pursuit range. Tracks heat in darkness but still needs a clear line of sight. Standing in water breaks direct contact. |
| Dragon Lair Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Dragon Lair Dungeon retreat | Can flee at or below 30% of its maximum health. |
| Dragon Lair Dungeon spell damage taken | Heat: 50% of ordinary damage. Cold: 150% of ordinary damage. |
| Dragon Lair Dungeon status immunity | Melted |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
Help improve this page
Found a mistake or something missing? Send it to Tim for review.
