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Cinder-Wisp

Sparks that learned to circle. Small, hot, and quick.

Reference
EncounterDungeon or boss encounter
Volcanic Dungeon base6 health, 4 melee attack damage.
Volcanic Dungeon awareness6 tile base detection range and 12 tile pursuit range. Tracks heat in darkness but still needs a clear line of sight. Standing in water breaks direct contact.
Volcanic Dungeon movementCan move diagonally as well as north, south, east and west.
Volcanic Dungeon retreatCan flee at or below 30% of its maximum health.
Volcanic Dungeon spell damage takenHeat: 50% of ordinary damage. Cold: 150% of ordinary damage.
Volcanic Dungeon status immunityMelted
Further reference details with spoilers
Further reference details
Dragon Lair Dungeon base6 health, 4 melee attack damage.
Dragon Lair Dungeon awareness6 tile base detection range and 12 tile pursuit range. Tracks heat in darkness but still needs a clear line of sight. Standing in water breaks direct contact.
Dragon Lair Dungeon movementCan move diagonally as well as north, south, east and west.
Dragon Lair Dungeon retreatCan flee at or below 30% of its maximum health.
Dragon Lair Dungeon spell damage takenHeat: 50% of ordinary damage. Cold: 150% of ordinary damage.
Dragon Lair Dungeon status immunityMelted

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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