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Cheese Mite
They eat what no other creature eats. The Brinehold cellars set traps weekly.
| Encounter | Dungeon or boss encounter |
|---|---|
| Mineral Dungeon base | 3 health, 1 melee attack damage. |
| Mineral Dungeon awareness | 4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Mineral Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Mineral Dungeon spell damage taken | Heat: 150% of ordinary damage. Cold: 125% of ordinary damage. |
| Sealed Halls Dungeon base | 3 health, 1 melee attack damage. |
| Sealed Halls Dungeon awareness | 4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Sealed Halls Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Sealed Halls Dungeon spell damage taken | Heat: 150% of ordinary damage. Cold: 125% of ordinary damage. |
| Mineral Dungeon swarm arrivals | Its ordinary dungeon group draw aims for 4 to 6 creatures, including the first one. Extra members need clear nearby floor, so a cramped room can produce fewer. Dungeon encounters built from a separate room composition use their own group rules. |
| Sealed Halls Dungeon swarm arrivals | Its ordinary dungeon group draw aims for 4 to 6 creatures, including the first one. Extra members need clear nearby floor, so a cramped room can produce fewer. Dungeon encounters built from a separate room composition use their own group rules. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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