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Cheese Mite

They eat what no other creature eats. The Brinehold cellars set traps weekly.

Reference
EncounterDungeon or boss encounter
Mineral Dungeon base3 health, 1 melee attack damage.
Mineral Dungeon awareness4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Mineral Dungeon movementCan move diagonally as well as north, south, east and west.
Mineral Dungeon spell damage takenHeat: 150% of ordinary damage. Cold: 125% of ordinary damage.
Sealed Halls Dungeon base3 health, 1 melee attack damage.
Sealed Halls Dungeon awareness4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Sealed Halls Dungeon movementCan move diagonally as well as north, south, east and west.
Sealed Halls Dungeon spell damage takenHeat: 150% of ordinary damage. Cold: 125% of ordinary damage.
Mineral Dungeon swarm arrivalsIts ordinary dungeon group draw aims for 4 to 6 creatures, including the first one. Extra members need clear nearby floor, so a cramped room can produce fewer. Dungeon encounters built from a separate room composition use their own group rules.
Sealed Halls Dungeon swarm arrivalsIts ordinary dungeon group draw aims for 4 to 6 creatures, including the first one. Extra members need clear nearby floor, so a cramped room can produce fewer. Dungeon encounters built from a separate room composition use their own group rules.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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