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Cave-Worm
It moves the stone the way a fish moves the water. Half mineralised by the company it keeps.
| Encounter | Dungeon or boss encounter |
|---|---|
| Rocky Dungeon base | 12 health, 4 melee attack damage. |
| Rocky Dungeon awareness | 3 tile base detection range and 10 tile pursuit range. Tracks movement through walls and darkness. Standing still breaks direct contact. |
| Rocky Dungeon movement | Can move diagonally and burrow towards a position ahead of its target. |
| Rocky Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Rocky Dungeon opening strike | When hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. The bonus is spent when it attempts that first strike, even if you dodge or block it. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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