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Cave Lurker
It waits in the dark stone and does not breathe. You will not hear the first blow.
| Encounter | Dungeon or boss encounter |
|---|---|
| Forest Dungeon base | 9 health, 3 melee attack damage. |
| Forest Dungeon awareness | 3 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Forest Dungeon movement | Can move diagonally and can wait for its target to approach. |
| Forest Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Forest Dungeon opening strike | When hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. It then multiplies that rounded result by 2.5 and rounds again. The bonus is spent when it attempts that first strike, even if you dodge or block it. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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