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Cave Lurker

It waits in the dark stone and does not breathe. You will not hear the first blow.

Reference
EncounterDungeon or boss encounter
Forest Dungeon base9 health, 3 melee attack damage.
Forest Dungeon awareness3 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Forest Dungeon movementCan move diagonally and can wait for its target to approach.
Forest Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Forest Dungeon opening strikeWhen hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. It then multiplies that rounded result by 2.5 and rounds again. The bonus is spent when it attempts that first strike, even if you dodge or block it.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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