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Cave Fish

Eyeless. The flesh is edible if you can stomach the cellar-water taste.

Reference
EncounterDungeon or boss encounter
Wetland Dungeon base6 health, 2 melee attack damage.
Wetland Dungeon awareness5 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Wetland Dungeon movementCan move diagonally as well as north, south, east and west.
Wetland Dungeon water movementMoves in shallow or deep water.
Wetland Dungeon spell damage takenHeat: 125% of ordinary damage.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

Encounter artwork with spoilers

These pictures show encounter colours, alternate coats and individual animation frames. The main image shows the family’s base art. A still frame is one moment in the game’s animation. Lighting and temporary effects can change a creature’s appearance.

Alternate coat 1
Alternate coat 2
Alternate coat 3

Help improve this page

Found a mistake or something missing? Send it to Tim for review.