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Cave Fish
Eyeless. The flesh is edible if you can stomach the cellar-water taste.
| Encounter | Dungeon or boss encounter |
|---|---|
| Wetland Dungeon base | 6 health, 2 melee attack damage. |
| Wetland Dungeon awareness | 5 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Wetland Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Wetland Dungeon water movement | Moves in shallow or deep water. |
| Wetland Dungeon spell damage taken | Heat: 125% of ordinary damage. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
Encounter artwork with spoilers
These pictures show encounter colours, alternate coats and individual animation frames. The main image shows the family’s base art. A still frame is one moment in the game’s animation. Lighting and temporary effects can change a creature’s appearance.



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