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Brinemarine Drowned
A Brinehold marine who fell into a tide-cave and stayed. The armour has not rusted.
| Encounter | Dungeon or boss encounter |
|---|---|
| Dungeon door behaviour | Can open shut dungeon doors. Companion, livestock and aquatic forms cannot. |
| Wetland Dungeon base | 10 health, 2 melee attack damage, 5 armour. |
| Wetland Dungeon awareness | 5 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Wetland Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Wetland Dungeon spell damage taken | Heat: 125% of ordinary damage. Force: 75% of ordinary damage. |
| Wetland Dungeon status immunity | Fermented |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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