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Blink Rat

It jumps up to 5 tiles at a time through cracks you cannot see.

Reference
EncounterDungeon or boss encounter
Mineral Dungeon base6 health, 3 melee attack damage.
Mineral Dungeon awareness6 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Mineral Dungeon movementCan move diagonally as well as north, south, east and west.
Mineral Dungeon retreatCan flee at or below 30% of its maximum health.
Mineral Dungeon spell damage takenCold: 125% of ordinary damage.
Mineral Dungeon blink escapeCan blink away when its target comes within 2 tiles, with a reach of up to 5 tiles. Blink cooldown: 3 creature actions. It needs an open landing tile and can fail. Smoked prevents this escape while the creature is blinded.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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