Wiki preview
Blink Rat
It jumps up to 5 tiles at a time through cracks you cannot see.
| Encounter | Dungeon or boss encounter |
|---|---|
| Mineral Dungeon base | 6 health, 3 melee attack damage. |
| Mineral Dungeon awareness | 6 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Mineral Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Mineral Dungeon retreat | Can flee at or below 30% of its maximum health. |
| Mineral Dungeon spell damage taken | Cold: 125% of ordinary damage. |
| Mineral Dungeon blink escape | Can blink away when its target comes within 2 tiles, with a reach of up to 5 tiles. Blink cooldown: 3 creature actions. It needs an open landing tile and can fail. Smoked prevents this escape while the creature is blinded. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
Help improve this page
Found a mistake or something missing? Send it to Tim for review.
