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Bandit

A road-leaning man with a cheap blade. Some friendships are bought, not tamed.

Reference
EncounterOverworld wildlife
Overworld Wildlife base7 health, 3 melee attack damage.
Overworld Wildlife awareness6 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Overworld Wildlife movementCan move diagonally as well as north, south, east and west.
Overworld Wildlife retreatCan flee at or below 30% of its maximum health.
Regional ecology groupHostile. This group changes the creature's relative spawn weight in the overworld. It does not change its combat behaviour.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

Encounter artwork with spoilers

These pictures show encounter colours, alternate coats and individual animation frames. The main image shows the family’s base art. A still frame is one moment in the game’s animation. Lighting and temporary effects can change a creature’s appearance.

Alternate coat 1
Alternate coat 2

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