Wiki preview
Follow
Follows its owner, normally stopping within 2 tiles. A wall or doorway can make it take the last step closer.
| Give this order | Select an active pet in the Companion Panel and use Orders. Its adjacent right-click menu also offers the stance or movement change. Support species have no stance controls. |
|---|---|
| Effect | Follows its owner, normally stopping within 2 tiles. A wall or doorway can make it take the last step closer. |
| Time cost | These orders do not spend a normal player turn. The pet carries out movement and attacks on its AI turns. |
| Combat choices | The ordinary target search skips settlement people, guards, livestock, vendors, escorts, companions, passive creatures and creatures with no damage. Defensive additionally requires adjacency. Distances include diagonal steps and use the nearest occupied cell of a large foe. |
| Stay and personal benefits | Stay turns off the usual owner benefits that require a following pet. An ability with its own checked range can still work nearby. The pet remains active and can still be hurt. |
| When changing scenes | Following pets are repositioned with you when the party changes scenes. The placement checks walkable ground and hazards where the scene supplies those checks. |
| Movement exceptions | A following pet farther than 15 tiles from its owner can catch up to a free adjacent tile. After 3 blocked follow attempts it can also catch up. No suitable tile can leave it waiting. |
| Come here | Come here asks your active following pets to close to within 1 tile for 12 world turns. It does not cancel their other combat and safety rules. |
| Co-op control | The Companion Panel and shared command route check the pet’s owner. In the current build, the host’s adjacent right-click stance and movement rows can also change a partner’s pet. Following uses its owner’s position, falling back to the acting player if that owner is absent. |
Help improve this page
Found a mistake or something missing? Send it to Tim for review.
