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Regeneration
| Mode | Adventure. The Wilds has additional survival rules. |
|---|---|
| Effect | Restores the effect's listed health each turn, up to maximum health. A blood-starved vampire or a downed character cannot receive this recovery. |
| Limits and overlapping effects | Only the first Regeneration entry supplies healing. A later, stronger entry does not automatically replace it. |
| Items that can grant it | Frostfire Reserve, Glacierhearth Wheel, Lunarsmear Reserve, Smoked Alpine, Lunarsalt Reserve, Grand Opus |
| Duration | Uses the duration of the source item or event. Permanent gifts remain for life. |
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