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Sling-stone
| Fits | Slings |
|---|---|
| Damage bonus | 3 |
| Round used by the weapon | The loaded matching stack fires first, including a loaded stack marked Protect or Retain. If it is empty or holds another ammo class, the weapon searches the pack for matching unlocked ammunition of the lowest tier. This round’s tier is 2. Equal-tier stacks keep pack order. Both Protect and Retain prevent automatic use from the pack. |
| Damage added by the round | Adds 3 damage to the shot before its critical multiplier and later combat modifiers. |
| Push on a surviving hit | Attempts to push a surviving nonboss target 1 tile away along the shot’s direction. The destination must be ground creatures can walk on, must be free of another living creature and cannot be the shooter’s tile. A blocked destination prevents the push. |
| Recovery after firing | 40% chance per fired round to attempt leaving 1 inventory round of the same ammunition type on the ground near impact. This roll happens before hit or miss is resolved, so misses and dodges can also leave a recoverable round. Recovery is not guaranteed. |
| Crafting batch | 4 rounds from 2 Stone and 1 Iron Nails. 0 gold. Learn Slinger’s Notes to show this pattern in ordinary Adventure crafting. |
Recipes that make this
Made through these recipes: Sling-stones (×4).
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