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Heavy Bolt
| Fits | Crossbows |
|---|---|
| Damage bonus | 2 |
| Armour | Ignores armour on the hit |
| Round used by the weapon | The loaded matching stack fires first, including a loaded stack marked Protect or Retain. If it is empty or holds another ammo class, the weapon searches the pack for matching unlocked ammunition of the lowest tier. This round’s tier is 2. Equal-tier stacks keep pack order. Both Protect and Retain prevent automatic use from the pack. |
| Damage added by the round | Adds 2 damage to the shot before its critical multiplier and later combat modifiers. |
| Armour penetration | The primary shot bypasses ordinary creature armour. Other protections, including physical resistance and boss spell shields, still use their own rules. |
| Recovery after firing | 40% chance per fired round to attempt leaving 1 inventory round of the same ammunition type on the ground near impact. This roll happens before hit or miss is resolved, so misses and dodges can also leave a recoverable round. Recovery is not guaranteed. |
| Crafting batch | 4 rounds from 4 Crossbow Bolt and 2 Iron Nails. 0 gold. Learn Fletcher’s Handbook to show this pattern in ordinary Adventure crafting. |
| Verified Blacksmith stock | Tier 2 or higher Blacksmiths have a shelf entry for 6 rounds at a base 20 gold per stack, before vendor modifiers and earlier purchases. |
Recipes that make this
Made through these recipes: Heavy Bolts (×4).
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