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Fire Arrow
| Fits | Bows |
|---|---|
| Damage bonus | 1 |
| On a surviving hit | Blistered for 4 turns, unless the target is immune |
| Round used by the weapon | The loaded matching stack fires first, including a loaded stack marked Protect or Retain. If it is empty or holds another ammo class, the weapon searches the pack for matching unlocked ammunition of the lowest tier. This round’s tier is 3. Equal-tier stacks keep pack order. Both Protect and Retain prevent automatic use from the pack. |
| Damage added by the round | Adds 1 damage to the shot before its critical multiplier and later combat modifiers. |
| Burn on a surviving hit | A surviving target that is not immune receives Blistered for a base 4 turns. A fresh burn deals a base 2 damage per status tick and keeps Blistered’s 50% vulnerability to fire-tagged spells. Deep or shallow water removes this fire-marked status during the dousing pass. Existing status strength, other bonuses and protection can change the result. |
| Recovery after firing | 40% chance per fired round to attempt leaving 1 inventory round of the same ammunition type on the ground near impact. This roll happens before hit or miss is resolved, so misses and dodges can also leave a recoverable round. Recovery is not guaranteed. |
| Crafting batch | 4 rounds from 4 Arrow and 1 Fish Oil. 0 gold. Learn Fletcher’s Handbook to show this pattern in ordinary Adventure crafting. |
| Verified Blacksmith stock | Tier 5 or higher Blacksmiths have a shelf entry for 6 rounds at a base 28 gold per stack, before vendor modifiers and earlier purchases. |
Recipes that make this
Made through these recipes: Fire Arrows (×4).
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