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Arrow
| Fits | Bows |
|---|---|
| Round used by the weapon | The loaded matching stack fires first, including a loaded stack marked Protect or Retain. If it is empty or holds another ammo class, the weapon searches the pack for matching unlocked ammunition of the lowest tier. This round’s tier is 0. Equal-tier stacks keep pack order. Both Protect and Retain prevent automatic use from the pack. |
| Damage added by the round | Adds no flat damage beyond the shot’s ordinary damage. |
| Additional hit effect | No built-in status, armour bypass or push. This round only contributes its listed flat damage, if any. |
| Recovery after firing | 25% chance per fired round to attempt leaving 1 inventory round of the same ammunition type on the ground near impact. This roll happens before hit or miss is resolved, so misses and dodges can also leave a recoverable round. Recovery is not guaranteed. |
| Crafting batch | 8 rounds from 1 Wood Plank. 0 gold. This crafting pattern is known from the start. |
| Verified Blacksmith stock | Tier 1 or higher Blacksmiths have a shelf entry for 12 rounds at a base 6 gold per stack, before vendor modifiers and earlier purchases. |
| Ammo from defeated shooters | A qualifying defeated shooter can roll a 40% chance to leave 1 to 3 basic rounds of its own ammunition class. Skeleton Archers, Dungeon Archers and Crystalline Archers provide the arrow class. The drop follows ordinary loot delivery and does not depend on your equipped weapon. Spitting and spellcasting creatures do not qualify just because they attack at range. |
Crafting uses
Used in these crafting recipes: Keen Arrows (×4), Broadhead Arrows (×4), Barbed Arrows (×4), Fire Arrows (×4), Frost Arrows (×4).
Recipes that make this
Made through these recipes: Fieldpoint Arrows (×8).
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